The House of Thieves PRESENTS…
Thieving Hotspots of Morrowind
Version 1A: The Three Vivic House Vaults Guide
Author: Eric Taylor ---
Pip The Piper.
1.0 Things you will need to raid the vaults.
Picks Probes Security
Redoran and Hlaalu Vaults*: 2M/3JM/4A 1M/1JM/2A
* in succession (one after another). Not a minimum or maximum;
just a recommendation.
Secret Master's Lock Pick and Probe can be bought from
Hecerinde who lives on the east side of the Odai river in
should also find a chameleon ring or spell of some sort that
you can use repeatedly throughout your adventures in the
vaults. Invisibility is useful for escape but it wears off
when you try to pick something or do anything: not very
embark on this venture I strongly suggest that you explore
Vivec first so that you can wade through these directions with
a vague sense of familiarity. The gondolas are fast between
the lower levels, and on the waistworks levels the bridges
make moving from one canton to another easy (you don't have to
go all the way down and back up again). Levitation is fun to
fly between the upper levels but make sure the duration
doesn't leave you plummeting into the water.
eager vault-raiders, we begin.
1.1 House Redoran Vault
WORTHWHILE FOR: The fun of raiding your first vault, glass
weaponry, gold and jewels galore, and an assortment of rings
and weapons that will serve you well.
two ways to get into the vault, depending on your security and
One is to
get the two keys and unlock the vaults; sounds simple and it
is more or less legal as far as the guards are concerned.
are located in two places: In the Redoran Plaza
-- Dralor Manor (the north building of the
plaza) go in the front and turn right. Go up the stairs and
there is a room with a woman and a chest of drawers. The first
key is in there.
second key is in the pocket of Beldrose Dralor
located in the first vault room you come across. Again
sneak and pickpocket him if you so desire.
Alternatively you can use you sneak skill to probe and lockpick the vault doors, a chameleon ring/spell/scroll/potion
is better than invisibility and a safer bet than just sneak on
its own. If you time it right the patrol of the Ordinators
allows you a few seconds to do each security breach. Just pay
attention and keep cool.
Vivec, Redoran Plaza
-- top of canton.
Look for the Redoran Treasury.
It is the
South West building next to the West exit.
route: Redoran Waistworks -- Redoran
Prison cells, Redoran Treasury.
treasury go downstairs to the vaults (there are 2 of them)
the doors using one of the aforementioned methods
door is open and the guards have usefully run away, as if they
had been forgotten in there, you can close the door and
pillage the booty, reap the benefits etc. Open the door, apply
the same to the other Redoran vault then open that door and
run away as fast as your laden pockets will allow.
your breath, calm down, the adrenaline rush has just begun.
That was just a taste of the fun. All this sneaking/lockpicking
should increase your skills a few points so you will also get
better as we go through this.
vault raids, depending on what you want to do, I suggest
resting and gaining some levels before you tackle the harder
vaults. But if you have security and sneak around the 60's and
are level 6 or over I think you can do the Redoran and Hlaalu
vaults in one swift visit to Vivec. To capitalize on a visit
to a vault you should have at least 200 inventory SPACE (a
vault itself can have about 400 - 500 weight worth of armor
and weaponry alone) so bare this in mind.
a few crates out of site around the city in which you can
store things. I use an alley next to the smith in front of the
Mages Guild. Easy to get to once you use the guild guide
travel method. Just empty a crate and put your stuff in it.
You should do this for 2 reasons: it gives you space to steal
stuff from your next vault, and if you get caught by the
Ordinators they won’t take it all away. Common sense really.
1.2 House Hlaalu Vault
FOR: Glass armor set, even more gold and jewels than Redoran,
and a bunch of powerful weaponry (ebony and glass) and useful
the Vivec, Hlaalu Waistworks
to the north of the Waistworks is the Hlaalu Treasury.
go through the Hlaalu Records to get to the
vault and read up perhaps gaining skills and levels as you go.
Or you can just go down the stairs to the Hlaalu Vault
to begin filling your pockets...again.
the vault area you will see Baren Alen. He has
the key to the Outer Door. Sneak and pickpocket him, go on I
know you want to. Or you could probe/pick the lock if you have
the skill and equipment to do it. It requires a level 50 or
higher for security and sneak, and any probe and pick will do
depending on how rushed you feel.
second key for the Inner Door is in the pocket of an
Ordinator that I think remains stationary between the
two doors. Pickpocket him and open the door. Again you could
sneak/probe/pick the door.
up and if you are lucky you can get all but one guard out of
around and grab what u want. Remember to sneak around areas
that the guard may see you.
getting in the vaults is an effort to end dismal poverty then
grab gold first so you can pay the gold if get caught. Jail is
not worth it (the fighters will do horrible things to you in
store stuff in a crate as you did before. Or sell it as you
1.3 House Telvanni Vault.
this is the trickiest of the three House vaults. The locks are
not harder to pick, and the key is readily available BUT there
are two storm atronarchs that will kill you before you can say
"atro-what?" if you are low level, or just plain not ready.
Here is where invisibility and chameleon and a high success
level with your lockpick/probe set are the most useful in
getting into somewhere that you want to get into. I recommend
finding some reflect/absorb-shock/lightning/spell --
apparel/spell/scroll/potion to protect yourself if you get
seen. If you are a lower level and get discovered, you will
have to act fast or perish.
WORTHWHILE FOR: Almost full set of Ebony armor, other assorted
magic and rarefied items and weapons. Let us not forget the
jewels and gold.
Vivec, Telvanni Plaza:
the West building with the wall around it.
the longish hallway and turn right to go down to the level
with the Prison Cells and Telvanni Vault.
Go into the Vault room and scope out the guards and the two
doors. One of the guards has the key to the door and I advise
getting it because speed is essential if you aren't a
combative character. The doors look normal enough but alas
they aren't. Use a probe/pick to disarm and unlock the door on
the left. You should only attempt using your security skills
on this side of the door. Before going through engage your
cloaking device...i.e. use whatever Chameleon or Invisibility
capabilities you have. Go into the room and you will see two
Atronarchs lumbering around. Don't waste any time go straight
for the door you came through...trust me.
see that it has magically locked itself again. Use the key to
get into the actual vault and away from the Atronarchs. Grab
what you will and get out again; the Atronarchs are not a
have all this stuff, you should find a place to put it. You
can leave it in the crate but I don't think many of you would
want to. Some of you may have strongholds; some may have
killed someone and left an empty abode, Hlaalu manor in
Balmora is a popular place to leave stuff.
the preliminary version of the guide to Morrowind's good
Version: will include a Thief’s raid on Vivec Palace, and more
information on other places around the map to use your devious
cloak and dagger skills.
Questions, Help, Advice, Input: e-mail-- Pip_the_Piper@hotmail.com
is some of the loot you can acquire. I stress 'some' because
there is a lot more but for the sake of time and file size I
won't include the pics just yet. I took most of the
short-blades because those are what most thieves prefer. There
is a glass longsword and some ebony weapons on the table in
the bottom left. I will eventually include the picture of the
full glass and ebony set that sits on the table in the back of
the room - about here
to use this information for your own benefit but do not copy
and paste it onto a website or write it into a book... I got
this info through my own experience playing through the game.
& text: Copyright © The Piper. June 17th 2002. House of