Things
thieves SHOULD have and should NOT have
by-Silk
Okay this is my first article so bare with me........this
article is intended for thieving newbies to read if you are
needing help on your character build.
Major skills that thieves SHOULD have-
1. Shortblade
2. Light Armor or Unarmored
3. Security
4. Sneak
5. acrobatics or athletics
Major or Minor skills that thieves SHOULD NOT have-
1.longblade,blunt weapon,axe,spear
2 medium or heavy armor.
3. destruction.
4.alchemy.
5.any other type of magic school besides illusion
Minor skills thieves SHOULD have-
1.Speechcraft
2.Merchantile
3.Acrobatics or Athletics
4. illusion or hand-to-hand
5 marksman
Advice: have only ONE skill of armor do NOT have light armor
as major and unarmored as minor ((Vice Versa))
Hand-to-hand: if your wondering why I put it on there, it will
help boost your STR faster and you'll be able to carry a bit
more as you go up lvls with this than without it.
Marksman: helps to kill/do initial damage without taking a
chance of getting caught trying to get a critical hit if your sneak is too low.
Guilds: "Thieves guild" is recommended and if you want to join
a house so you can get a Stronghold I prefer the "House of
Hlaalu". DO NOT join "Redoran House." or "Telvanni House." DO NOT
join the Mage's or Fighters guild either because 1) The fighter's guild
makes you kill the all the bosses in the thieves guild 2) A
thief in the mage's guild doesn't sound right at all even if
you have illusion.
-Silk.
This article is Copyright
(c) Morrowind House of Thieves 2002. Any reproduction or
use of this article without the direct consent of its author
and the owner of this website is strictly prohibited.
|